The Fallout Thread

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The Fallout Thread

Post by Dr. Zoidberg » Wed Apr 06, 2016 3:25 am


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Re: The Fallout Thread

Post by Dr. Zoidberg » Sat Apr 09, 2016 3:29 am


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Re: The Fallout Thread

Post by Dr. Zoidberg » Thu May 05, 2016 3:33 am


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Re: The Fallout Thread

Post by Dr. Zoidberg » Mon Jun 13, 2016 3:09 pm

Fallout 4 announces Nuka World expansion for August

Also, VR version for Vive next year.

Fallout 4 developer Bethesda announced a new expansion entitled Nuka World, due this August.

Bethesda Game Studios development chief Todd Howard said Nuka World is the final Fallout 4 DLC, and is a major story-based add-on.

At the publisher's press conference Bethesda also teased the Vault-Tec Workshop, allowing players to build their own vaults. That's due in July.

And next week Fallout 4 contraptions will arrive, adding weapon and armour racks along with conveyor belts and other nifty things to build.

Additionally, Bethesda revealed that a virtual reality version of Fallout 4 is in production, and coming to the HTC Vive platform in 2017. A demo will be shown at E3, alongside a demo of id Tech 5 running Doom in VR.



Source: Eurogamer


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Fallout: New Vegas Writer Working on New Prey

Post by Dr. Zoidberg » Mon Jun 13, 2016 4:53 pm

Fallout: New Vegas Writer Working on New Prey

Chris Avellone's next project is revealed.

Industry veteran Chris Avellone is working on the just-announced new Prey. Avellone announced this in a tweet this evening after the game was revealed at Bethesda's E3 briefing.

"They announced that game I'm working on hellllls yesssss #BE3," he wrote. It's unclear what exact position Avellone holds for Prey, however.


Avellone has worked on numerous games in his time in the industry, including Fallout 2, Planescape Torment, Star Wars: Knights of the Old Republic II: The Sith Lords, Alpha Protocol, Fallout: New Vegas, Wasteland 2, and Pillars of Eternity. For those games, he held positions including level designer and creative director, among other things, according to his LinkedIn profile.

He worked at Obsidian Entertainment as a creative director/chief creative officer for 12 years before leaving the company in May 2015. He is now a freelance writer.

Developed at Arkane Studios' Austin office, Prey, which is set in 2032, promises to be a psychological thriller set in a dangerous universe. An E3 trailer showed main character Morgan in both a residential setting, presumably on Earth, as well as in an off-world location. The trailer implies that Morgan is a test subject in a psychological experiment featuring hostile environments.

A previous version of Prey 2 was in development at one point, only for it to be canceled. Bethesda confirmed the cancellation in 2014.

Source: Gamespot


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Re: Fallout Thread

Post by Dr. Zoidberg » Fri Jul 15, 2016 3:19 am


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Re: The Fallout Thread

Post by Dr. Zoidberg » Fri Aug 05, 2016 1:55 pm

Bethesda just made killing Fallout 4’s most hated character possible and fans couldn’t be happier

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If you’ve played Fallout 4, you must have heard the name Marcy Long. She’s without a doubt, one of the most hated characters to have come up in the Fallout universe and by far the most frowned upon character in Fallout 4.

However, being an essential character, up until now, fans weren’t able to kill her since the game doesn’t allow that, no matter how much torture players bestowed upon her.

But all of that changes now with the release of Fallout 4’s latest patch. The patch finally allows players to kill Marcy Long since she’s been ticked off the list of essential characters after you complete “Sanctuary”.

The patch also bought with it some other minor changes that you can view here.

Although this might seem like a strange change but if you’ve been following the Fallout 4 community you will know that fans have long demanded they be able to kill this character as nothing would make them happier (in-game), and Bethesda just did a bit of fan service by allowing them to do so with the latest update.

Players have already begun celebrating this change and Marcy Long has been murdered in as many innovative and gruesome ways as possible within the game. People over Reddit seem really excited about the prospect of being able to kill her.

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Things aren’t going to be good for Marcy moving forward and the whole community is sure to enjoy getting rid of her. The hatred for her has been strong ever since the game came out and now Bethesda itself have given their nod of approval.

Source: Frag Hero

:cow:

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Re: The Fallout Thread

Post by Dr. Zoidberg » Wed Feb 08, 2017 12:58 am

Fallout Shelter Heads to Xbox One, Windows 10 PCs Next Week

The surprise hit Fallout Shelter will bring its Vault building and Dweller management to Xbox One and Windows 10 PCs early next week.

While Fallout is known for its epic landscape and immersive narrative, 2015’s Fallout Shelter brought the series’ survival elements down to the small screen on iOS and Android (and later, PC), with the title now headed over to Xbox One and Windows 10.

In an update on Xbox Wire, developer Bethesda Softworks announced that Fallout Shelter will release for Xbox One and Windows 10 PCs on February 7th, 2017. The free-to-play title will be brought over to both platforms from its release on mobile and PC, while also featuring the added benefit of Xbox Play Anywhere compatibility, allowing users to switch between Xbox One and PC and carry over progress, save files, and more between both platforms seamlessly.

Along with the added features of Xbox Play Anywhere, Fallout Shelter has also been “fully adapted” to work with the Xbox One controller, allowing Xbox One or PC players to play the title from the comfort of a controller.

The game was originally announced and released during Bethesda’s first press conference at E3 2015, with the game bringing a smaller-scaled taste of the Fallout universe to players by allowing them to build and establish their own community of Vault Dwellers.

Fallout Shelter is available now for PC, iOS, and Android, while the game is heading to Xbox One and Windows 10 PCs next week on February 7th, 2017.

The surprise hit Fallout Shelter will bring its Vault building and Dweller management to Xbox One and Windows 10 PCs early next week.

While Fallout is known for its epic landscape and immersive narrative, 2015’s Fallout Shelter brought the series’ survival elements down to the small screen on iOS and Android (and later, PC), with the title now headed over to Xbox One and Windows 10.

In an update on Xbox Wire, developer Bethesda Softworks announced that Fallout Shelter will release for Xbox One and Windows 10 PCs on February 7th, 2017. The free-to-play title will be brought over to both platforms from its release on mobile and PC, while also featuring the added benefit of Xbox Play Anywhere compatibility, allowing users to switch between Xbox One and PC and carry over progress, save files, and more between both platforms seamlessly.

Along with the added features of Xbox Play Anywhere, Fallout Shelter has also been “fully adapted” to work with the Xbox One controller, allowing Xbox One or PC players to play the title from the comfort of a controller.

The game was originally announced and released during Bethesda’s first press conference at E3 2015, with the game bringing a smaller-scaled taste of the Fallout universe to players by allowing them to build and establish their own community of Vault Dwellers.

Fallout Shelter is available now for PC, iOS, and Android, while the game is heading to Xbox One and Windows 10 PCs next week on February 7th, 2017.

Source: Dualshockers

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Re: The Fallout Thread

Post by Dr. Zoidberg » Wed Feb 08, 2017 2:27 am

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MINIMUM SYSTEM REQUIREMENTS:
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i7-5820K or better
Memory: 8 GB RAM
Graphics: GTX 1080 8GB
Storage: 58 GB available space



Those are some nice minimum specs.

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Re: The Fallout Thread

Post by Dr. Zoidberg » Thu May 31, 2018 2:10 pm


Sources: Fallout 76 Is An Online Survival RPG

When Bethesda announced Fallout 76 with a teaser trailer this morning, promising more information at E3, it was easy to assume that the new game would be a traditional single-player role-playing game. But Fallout 76 is in fact an online survival RPG that's heavily inspired by games such as DayZ and Rust, according to three people familiar with the project.

Those people, speaking anonymously so as not to damage their careers, confirmed that Fallout 76 is an experimental new entry in the long-running post-apocalyptic series.

When Bethesda first teased the game Wednesday morning, fans and pundits speculated that it might be a Fallout 3 remaster or a New Vegas-style spinoff in a new location, but as Kotaku reported that morning, it is in fact something completely new and completely different. The teaser might lead Fallout fans to believe that this is a traditional entry in the series, but according to our sources, that's not the case.

Originally prototyped as a multiplayer version of Fallout 4 with the goal of envisioning what an online Fallout game might look like, Fallout 76 has evolved quite a bit over the past few years, those sources said.

It will have quests and a story, like any other game from Bethesda Game Studios, a developer known for meaty RPGs such as Skyrim. It will also feature base-building - just like 2015's Fallout 4 - and other survival-based and multiplayer mechanics, according to those sources.

One source cautioned that the gameplay is rapidly changing, like it does in many online "service" games, but that's the core outline.

The game is named after the series' Vault 76, which has been mentioned in both Fallout 3 and Fallout 4. According to Fallout lore, Vault 76 was meant to open just 20 years after the nuclear war, allowing for a far less civilised setting than previous games.

Fallouts 3 and 4, which are full of cities and settlements, both take place over 200 years after the war, after much of the population has had time to reconstruct human civilisation. Fallout 76 will feel very different.

As the narrator of the trailer says: "When the fighting is stopped, and the fallout has settled, you must rebuild."

Fallout 76 is in development not just at Bethesda Game Studios' main office, in Maryland, where the likes of Skyrim and Fallout 4 were made, but also at the company's newest branch, in Austin, according to our sources. That Austin studio, formerly known as BattleCry Studios, had been working on an online hero combat game called BattleCry before that game was cancelled.

"We have concerns about the BattleCry game and whether it is meeting the objectives we have for it," Bethesda told press in the spring of 2015. "We are evaluating what improvements the game needs to meet our quality standards. The studio remains busy during this process on multiple projects."

In March, Bethesda announced that BattleCry Studios had become part of Bethesda Game Studios.

Bethesda did not respond to a request for comment. We'll see more of Fallout 76 at the publisher's E3 press conference on June 11.

Source: Kotaku

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Re: The Fallout Thread

Post by Dr. Zoidberg » Mon Jun 11, 2018 2:29 pm


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Re: The Fallout Thread

Post by Dr. Zoidberg » Mon Jun 11, 2018 3:56 pm

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US$200. Jeepers...

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Re: The Fallout Thread

Post by Dr. Zoidberg » Thu Sep 27, 2018 6:01 pm


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Re: The Fallout Thread

Post by Calavera » Thu Sep 27, 2018 7:07 pm

This is a bit of an outdated question but, who here has played Fallout 4? The only Fallout I've ever played it New Vegas and I absolutely loved it. I've heard 4 is a lot different than New Vegas though? So as someone who has only played New Vegas and really enjoyed it would you recommend I try Fallout 4? Is it pretty similar or is it radically different?
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Re: The Fallout Thread

Post by Dr. Zoidberg » Thu Sep 27, 2018 7:32 pm

I've finished New Vegas and played 150 hours of FO4. The game is really good and if you like NV you should like FO4.

The main complaints people seem to have about FO4 are the simplified dialogue options, playing more like a shooter (when not using VATS) and having lighter RPG elements. There are mods that can fix those although they didn't bother me. It still feels pretty similar to FO3 & NV.

The main storyline isn't as good although some the arcs with the different characters are good fun. Being able to build and add things to the different areas is cool.

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Re: The Fallout Thread

Post by melancholy » Fri Sep 28, 2018 11:16 am

I made the mistake of playing New Vegas at launch and was so pissed off by the bugs and invisible walls I never played it again. I’ve always wanted to try picking it up again will all the patches and mods but never have.

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Re: The Fallout Thread

Post by Dr. Zoidberg » Mon Nov 19, 2018 12:50 am


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Re: The Fallout Thread

Post by Dr. Zoidberg » Sat Dec 01, 2018 6:04 pm



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Re: The Fallout Thread

Post by melancholy » Sun Dec 02, 2018 12:29 am

That story is ridiculous not just because of the harassment, but the insane process the guy had to go through to report it.

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