The Emulation Thread

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Dr. Zoidberg
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The Emulation Thread

Post by Dr. Zoidberg » Tue Apr 16, 2019 8:11 pm

A HD Mode 7 mod for bsnes v107.1 beta 1 has been released. Looks smooth.

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melancholy
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Re: The Emulation Thread

Post by melancholy » Tue Apr 16, 2019 9:39 pm

Neat, a mod that makes older SNES games look like modern indie games.

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Dr. Zoidberg
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Re: The Emulation Thread

Post by Dr. Zoidberg » Tue Apr 16, 2019 9:53 pm

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Re: The Emulation Thread

Post by Dr. Zoidberg » Wed Apr 17, 2019 1:12 pm


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melancholy
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Re: The Emulation Thread

Post by melancholy » Wed Apr 17, 2019 2:24 pm

That video was incredibly misleading. Not only did he get a better laptop than most people would get for that price, but he also added some better hardware as well. I mean, the frontend tutorial is useful but nobody should expect to only drop $50 and get that kind of performance.

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Re: The Emulation Thread

Post by Dr. Zoidberg » Wed Apr 17, 2019 5:18 pm

The title is misleading but you don't have to add the extra stuff. A regular HDD and 4GB RAM would be fine. The APU in it isn't that great, the i5-3320m in my laptop is better and that's from 2012.

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Re: The Emulation Thread

Post by Dr. Zoidberg » Thu Apr 18, 2019 12:07 pm








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Re: The Emulation Thread

Post by Dr. Zoidberg » Thu Apr 18, 2019 12:20 pm

Game & Watch Zelda will be playable in MAME 0.209


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Re: The Emulation Thread

Post by Dr. Zoidberg » Tue Apr 23, 2019 10:32 pm


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melancholy
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Re: The Emulation Thread

Post by melancholy » Wed Apr 24, 2019 8:03 pm

I saw that earlier. Games like Mario don’t really benefit from a wider view, but Link’s Awakening would be a lot easier to navigate.

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Re: The Emulation Thread

Post by ian » Wed Apr 24, 2019 11:07 pm

melancholy wrote:
Tue Apr 16, 2019 9:39 pm
Neat, a mod that makes older SNES games look like modern indie games.
Better than the other way around I guess?
The English language had deteriorated into a hybrid of hillbilly, valleygirl, inner-city slang and various grunts. Joe was able to understand them, but when he spoke in an ordinary voice he sounded pompous and faggy to them.

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Re: The Emulation Thread

Post by pixel » Mon May 06, 2019 11:11 am


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Re: The Emulation Thread

Post by Dr. Zoidberg » Mon May 13, 2019 1:43 am

BSNES-HD beta 5 is out.

Code: Select all

http://s000.tinyupload.com/index.php?file_id=76484668394989134799
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New features:

1

Widescreen for non-Mode 7 backgrounds. Results of course vary between games and even scenes.

To avoid HUDs repeating and other unwanted effects I have added settings to disable widescreen for the separate background layers and even just the top or bottom of a layer.

The default is always "on" for all 4. Sample values for some games are:

"F-Zero": BG3: "off"

"HyperZone": BG2: ">80"

2

Sprites that are partially inside the non-widescreen area are now drawn entirely when possible.

The new "unsafe sprites" settings allow sprites to enter widescreen areas further if the game keeps updating them. This will however cause significant artifacts in many games. If ROM-hackers want to discuss optimizing games for this, feel free to contact me.

3

more widescreen aspect ratios (16:10, 21:9, ...)

Known issues:

- Setting very high scale factors and a widescreen AR at the same time causes the emulator to terminate. The solution would be increasing the size of the arrays that store the pixels. That, however, causes lower frame rates at any settings. So I won't fix this, until I can do so without impacting performance for everyone. My lack of C++ experience makes this difficult. Maybe someone can help me out here.

- (edit) The logo intro of Donkey Kong Country crashes in widescreen.

- (edit) hi-res backgrounds also cause crashes in widescreen

Coming next:

Auto detection for perspective correction. I know I wanted to that first,

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Re: The Emulation Thread

Post by Dr. Zoidberg » Tue May 21, 2019 6:09 pm


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