The Emulation Thread

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Dr. Zoidberg
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Re: The Emulation Thread

Post by Dr. Zoidberg » Mon Jul 29, 2019 5:14 pm

bsnes v108 released 2019-07-29

This release brings in a 25% speed increase, optional frameskipping during fast forward (allowing an additional 33% max frame rate), official HD mode 7 support, SameBoy integration for 60% faster and more accurate Super Game Boy emulation, software filter support (snes_ntsc, HQ2x, Eagle, scanlines, etc), the return of mightymo's integrated cheat code database, cheat search support, movie recording and playback support, rewind support, cubic audio interpolation, 7-zip decompression support, ExLoROM board mapping support, adaptive sync support for OpenGL, and greatly improved macOS support. And if that's not enough, there's also true pixel-perfect ZSNES snow effect emulation ... seriously!

bsnes now also has an official GitHub repository with nightly builds to enable more rapid and collaborative development.

https://bsnes.byuu.org/

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Dr. Zoidberg
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Re: The Emulation Thread

Post by Dr. Zoidberg » Tue Jul 30, 2019 1:12 am


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Dr. Zoidberg
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Re: The Emulation Thread

Post by Dr. Zoidberg » Mon Aug 05, 2019 6:20 pm

PS3 emulation is taking off.



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RPCS3 Progress Report: June 2019

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pixel
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Re: The Emulation Thread

Post by pixel » Mon Aug 05, 2019 11:56 pm

Dr. Zoidberg wrote:
Mon Aug 05, 2019 6:20 pm
PS3 emulation is taking off.
Image

Lots of games on the PS3 that I never got to play. All my friends were locked into the 360, so I never bought one.

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Dr. Zoidberg
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Re: The Emulation Thread

Post by Dr. Zoidberg » Sun Aug 11, 2019 7:11 pm








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Dr. Zoidberg
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Re: The Emulation Thread

Post by Dr. Zoidberg » Tue Aug 13, 2019 2:57 pm


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Re: The Emulation Thread

Post by Dr. Zoidberg » Mon Aug 26, 2019 3:19 pm



Be sure to read our #RetroArch article here for setup instructions -

https://www.libretro.com/index.php/retr ... set-it-up/

Welcome to the future! Sometime ago, a RetroArch bounty got posted proposing OCR (Optical Character Recognition) and Text To Speech services being added to RetroArch.

Some months later, and here we are - a bounty hunter valiantly took on the challenge and there is now a fully fledged AI Service up and running that works seamlessly with RetroArch!

You use the AI Service like this - you enable the AI Service (should be enabled by default), you then setup the server URL (could be a local network address if you have the server up and running in your own network, or a public IP/URL in case you're going through a service). After that, you only need to bind a button or key to the so-called "AI Service" action. You can bind this key by going to Settings - Input - Hotkeys.

In this video, you can see each of the two modes that the AI Service currently is capable of doing -

Speech Mode - Upon pressing the AI Service button, a quick scan is done of the text, and the recognized text is then translated to speech. You can press the AI Service button at any time and it will try to process the current snapshot of the screen it made. This mode is non-interruptable, meaning the game will continue running when you hit this button, and the output speech will take as long as it takes for the server to respond to your query and pipe the sound to RetroArch.

Image Mode - In image mode, it tries to replace the text onscreen with the output text. For instance, in the video you see above, the game is played in Japanese, so when we hit the AI Service button, it tries to replace the Japanese text with English translated text. This mode is interruptable - this means that when you hit the AI Service button, it pauses the game and shows you an image with the replacement text UNTIL you hit either the AI Service hotkey or the Pause hotkey again, then it will continue playing.

We encourage everybody that wants to submit feedback to us on this amazing revolutionary feature to go to our Discord channel and in specific the retroarch-ai channel. We'd love to hear your feedback and we'd like to develop this feature further, so your input and feedback is not only appreciated but necessary!

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melancholy
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Re: The Emulation Thread

Post by melancholy » Mon Aug 26, 2019 3:36 pm

Whaaaaat? That’s actually really amazing. Clearly it still needs tweaking, but that is incredible even at this state.

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Dr. Zoidberg
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Re: The Emulation Thread

Post by Dr. Zoidberg » Mon Aug 26, 2019 3:59 pm

It is pretty cool. Something that should improve over time.

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pixel
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Re: The Emulation Thread

Post by pixel » Mon Aug 26, 2019 11:56 pm

:oshocked: I thought maybe it was a prank, but that is crazy stuff

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Dr. Zoidberg
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Re: The Emulation Thread

Post by Dr. Zoidberg » Mon Sep 02, 2019 2:46 pm


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