Xbox One X (Scorpio) Thread
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Xbox One X (Scorpio) Thread
Project Scorpio Unveiled, Coming Holiday 2017
Alongside the Xbox One S, Microsoft finally unveiled the long-rumored more-powerful Xbox One console, dubbing it Project Scorpio. Phil Spencer, the head of Xbox Division, took to the stage to introduce the console as well do a brief rundown of its features.
According to Spencer, Project Scorpio is part of Team Xbox's philosophy to "unite gamers wherever they play." The console will supposedly have "true" 4K visuals."
You can watch the reveal for Project Scorpio here:
Source: Game Informer
Alongside the Xbox One S, Microsoft finally unveiled the long-rumored more-powerful Xbox One console, dubbing it Project Scorpio. Phil Spencer, the head of Xbox Division, took to the stage to introduce the console as well do a brief rundown of its features.
According to Spencer, Project Scorpio is part of Team Xbox's philosophy to "unite gamers wherever they play." The console will supposedly have "true" 4K visuals."
You can watch the reveal for Project Scorpio here:
Source: Game Informer
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Games can perform better on Xbox One S
Games can perform better on Xbox One S
Better frame rates and higher resolution are possible on Microsoft's slimmer console
Gears of War 4 will perform better on the Xbox One S than it does on the Xbox One that released in 2013.
While Microsoft was quick to tout 4K video support and upscaling for the new version of the Xbox One announced at this year's E3 and available in August, the company also announced support for high dynamic range color on the console. While that in and of itself will provide subtle visual improvements to Gears of War 4 — The Coalition studio head Rod Fergusson talks in particular about improved surface detail on things like metal and armor — it will also provide a more consistent level of technical performance as well, Fergusson told Polygon in an interview following Microsoft's press briefing today.
Gears of War 4 employs a dynamic resolution system that tweaks the game's rendering resolution in both single-player and multiplayer to maintain its target frame rate in each mode (30 frames per second and 60 fps, respectively). According to Fergusson, the Xbox One S has additional raw GPU and CPU power compared to the Xbox One, and The Coalition's engineers have been able to take advantage of that to reduce the frequency of frame rate or resolution penalties in more demanding sections of the game.
While Gears 4 will take immediate advantage of the Xbox One S, that change does not automatically ensure a native 4K version of the game is ready for the newly announced Project Scorpio, Microsoft's 6 teraflop console upgrade currently slated for release in holiday 2017.
"We have to look at what the engine can do with the power that Scorpio has," said Fergusson. "Because we're mastering at 4K, it's not about assets or art. It's about getting the milliseconds down in terms of getting the game to 4K at 60 or 30 [fps] depending on single-player or multiplayer."
The Xbox One S will debut in August. Gears of War 4 will launch with Xbox One S specific support on Oct. 11, 2016.
Source: Polygon
Better frame rates and higher resolution are possible on Microsoft's slimmer console
Gears of War 4 will perform better on the Xbox One S than it does on the Xbox One that released in 2013.
While Microsoft was quick to tout 4K video support and upscaling for the new version of the Xbox One announced at this year's E3 and available in August, the company also announced support for high dynamic range color on the console. While that in and of itself will provide subtle visual improvements to Gears of War 4 — The Coalition studio head Rod Fergusson talks in particular about improved surface detail on things like metal and armor — it will also provide a more consistent level of technical performance as well, Fergusson told Polygon in an interview following Microsoft's press briefing today.
Gears of War 4 employs a dynamic resolution system that tweaks the game's rendering resolution in both single-player and multiplayer to maintain its target frame rate in each mode (30 frames per second and 60 fps, respectively). According to Fergusson, the Xbox One S has additional raw GPU and CPU power compared to the Xbox One, and The Coalition's engineers have been able to take advantage of that to reduce the frequency of frame rate or resolution penalties in more demanding sections of the game.
While Gears 4 will take immediate advantage of the Xbox One S, that change does not automatically ensure a native 4K version of the game is ready for the newly announced Project Scorpio, Microsoft's 6 teraflop console upgrade currently slated for release in holiday 2017.
"We have to look at what the engine can do with the power that Scorpio has," said Fergusson. "Because we're mastering at 4K, it's not about assets or art. It's about getting the milliseconds down in terms of getting the game to 4K at 60 or 30 [fps] depending on single-player or multiplayer."
The Xbox One S will debut in August. Gears of War 4 will launch with Xbox One S specific support on Oct. 11, 2016.
Source: Polygon
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Re: Xbox Scorpio And Xbox One Slim Thread
Merged these two threads. The name might be changed to the new XboxeS thread. But it might not.
I wonder how much extra power the Slim has? Bumping the CPU up to Neo speed wouldn't be hard or cost much extra. It's the GPU that's the interesting bit. Will it be bumped up to PS4 level or Neo level? Or maybe just a bit above PS4 level?
I wonder how much extra power the Slim has? Bumping the CPU up to Neo speed wouldn't be hard or cost much extra. It's the GPU that's the interesting bit. Will it be bumped up to PS4 level or Neo level? Or maybe just a bit above PS4 level?
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Re: Xbox Scorpio And Xbox One Slim Thread
One of the more interesting things I've read is that the Slim won't have Kinect support out of the box. If you want a Kinect, you have to buy an adapter. That's a pretty drastic change from 2013 when the Kinect was a required item.
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Re: Xbox Scorpio And Xbox One Slim Thread
It is a big fall for what was supposed to be the Xbone's killer app.
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Re: Xbox Scorpio And Xbox One Slim Thread
- No Scorpio exclusives
- Devs can do 4K, dont have to do 4K, can use power in different ways
- Previous games may see improvement such as dynamic resolution games staying 1080p
- Games will look different on 1080p screen, full benefit and image fidelity can only be reaped with a 4KTV for 4K games but it's still a viable purchase for 1080p owners
- Announcement made for the purpose of transparency, consumers can make an educated purchase if they want to buy the lower range but cheaper Xbox One S or the premium and more powerful Scorpio, developers can work out how they want to adapt the hardware
- Xbox One S will not play games better than the Xbox One
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Re: Xbox Scorpio And Xbox One Slim Thread
Cash Converters will be bracing themselves for a deluge of original Xbox Ones during the next couple of months. The Slim looks pretty nifty though.
I can't get no...
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Re: Xbox Scorpio And Xbox One Slim Thread
That will probably happen more when Scorpio is out. If it does happen with the Slim release though it will be good for people that want to play some Halo & Rare Replay cheaply.Matisfaction wrote:Cash Converters will be bracing themselves for a deluge of original Xbox Ones during the next couple of months.
The same thing will happen to the PS4 when the Neo is out.
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Re: Xbox Scorpio And Xbox One Slim Thread
The Slim is already a best seller on Amazon UK, pity they don't do the trade ins anymore.
I can't get no...
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Re: Xbox Scorpio And Xbox One Slim Thread
I can't imagine them being able to pull a proper 4k or VR experience from an APU. Unless the die is going to be ungodly massive and expensive, they'll need to go discrete.
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Re: Xbox Scorpio And Xbox One Slim Thread
It's going to need a big case and fan.
Are 4K visuals really the best use for Project Scorpio and PlayStation Neo?
I hope most games on the new systems include an option to play at 1080p with better framerates and effects.
Poor Reggie, he looks worried.
Are 4K visuals really the best use for Project Scorpio and PlayStation Neo?
I hope most games on the new systems include an option to play at 1080p with better framerates and effects.
Poor Reggie, he looks worried.
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Re: Xbox Scorpio And Xbox One Slim Thread
Xbox One S performance boost revealed
The bottom line is this: Xbox One S has a GPU clock-speed of 914MHz, up from 853MHz in the older unit. That's a 7.1 per cent increase and ESRAM bandwidth increases in line, taking that up to 218GB/s effective. Some games see no difference - others run noticeably faster.
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Re: Xbox Scorpio And Xbox One Slim Thread
then it's a very loose definition of 'gamer'Dr. Zoidberg wrote:
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Re: Xbox Scorpio And Xbox One Slim Thread
Project Scorpio will deliver enhanced Xbox graphics to 1080p TVs
One of the biggest questions revolving around the next Xbox is whether or not you will need a 4K TV to take full advantage of it. Well, here's an answer.
Microsoft will tout the benefits of "Project Scorpio" for 1080p screen users in a number of ways, according to our trusted sources.
First of all, when Project Scorpio launches, it will come with Shader Model 6 (SM6) and shader compiler improvements, not only for Scorpio, but for existing Xbox One models as well. SM6 is an API for creating shading, and the new version should bump up efficiency across the board, saving developers time and system resources.
Secondly, existing games that make use of dynamic scaling on Xbox One will achieve their target resolutions more frequently on Project Scorpio, without patches or updates. Project Scorpio will also lead to less dropped frames, meaning existing Xbox One games should look and run better on Project Scorpio, hitting their target frame rates more often.
Lastly, games that sport True 4K assets will also enjoy graphics enhancements on 1080p displays, thanks to the console's supersampling technology. There are many games on Xbox One that sacrifice anti-aliasing quality for performance in other areas, resulting in models with jagged edges. Anti-aliasing gives objects the appearance of smoother edges, at the cost of system resources.
For games that have 4K updates on Project Scorpio, 1080p sets will see improved image quality, because the otherwise wasted resolution will be used to provide smoother edges and shadows. Games such as Ghost Recon: Wildlands, which suffer heavily from jagged edges due to the game's huge draw distance, should see large benefits from this technology.
However, to get the full benefits of Project Scorpio, you will need a 4K TV. We can confirm that Project Scorpio will come with a 4K Blu-ray player, powered by HDMI 2.0a with Wide Color Gamut and HDR. We also received reliable information that Project Scorpio will see a sizeable lineup of its games, both first and third-party, hit a True 4K resolution for owners of compatible TVs and monitors.
If you wish to purchase the console before upgrading your TV, however, Project Scorpio should provide a raft of benefits even on older HD sets. The fact that Project Scorpio will be a possible option for people who don't want to upgrade their TVs should be good news for lots of people, helping the console reach a potentially wider audience than it would have as a pure 4K machine.
Source: Windows Central
One of the biggest questions revolving around the next Xbox is whether or not you will need a 4K TV to take full advantage of it. Well, here's an answer.
Microsoft will tout the benefits of "Project Scorpio" for 1080p screen users in a number of ways, according to our trusted sources.
First of all, when Project Scorpio launches, it will come with Shader Model 6 (SM6) and shader compiler improvements, not only for Scorpio, but for existing Xbox One models as well. SM6 is an API for creating shading, and the new version should bump up efficiency across the board, saving developers time and system resources.
Secondly, existing games that make use of dynamic scaling on Xbox One will achieve their target resolutions more frequently on Project Scorpio, without patches or updates. Project Scorpio will also lead to less dropped frames, meaning existing Xbox One games should look and run better on Project Scorpio, hitting their target frame rates more often.
Lastly, games that sport True 4K assets will also enjoy graphics enhancements on 1080p displays, thanks to the console's supersampling technology. There are many games on Xbox One that sacrifice anti-aliasing quality for performance in other areas, resulting in models with jagged edges. Anti-aliasing gives objects the appearance of smoother edges, at the cost of system resources.
For games that have 4K updates on Project Scorpio, 1080p sets will see improved image quality, because the otherwise wasted resolution will be used to provide smoother edges and shadows. Games such as Ghost Recon: Wildlands, which suffer heavily from jagged edges due to the game's huge draw distance, should see large benefits from this technology.
However, to get the full benefits of Project Scorpio, you will need a 4K TV. We can confirm that Project Scorpio will come with a 4K Blu-ray player, powered by HDMI 2.0a with Wide Color Gamut and HDR. We also received reliable information that Project Scorpio will see a sizeable lineup of its games, both first and third-party, hit a True 4K resolution for owners of compatible TVs and monitors.
If you wish to purchase the console before upgrading your TV, however, Project Scorpio should provide a raft of benefits even on older HD sets. The fact that Project Scorpio will be a possible option for people who don't want to upgrade their TVs should be good news for lots of people, helping the console reach a potentially wider audience than it would have as a pure 4K machine.
Source: Windows Central
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Re: Xbox Scorpio And Xbox One Slim Thread
They must be basing the numbers off of the Steam hardware survey. In March, about 4.58 percent of those who participated with a single monitor had a screen above 1080p. 33 percent of multi-screen users are just two 1080p monitors.ian wrote:then it's a very loose definition of 'gamer'Dr. Zoidberg wrote:
There are more than 125 million users on Steam. For me personally, I'd imagine a large number are playing F2P RPGs and other malarkey on an old HP netbook.
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