Testing in Null
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- Dr. Zoidberg
- Site Admin
- Posts: 23218
- Joined: Tue Feb 03, 2015 2:33 am
Re: Testing in Null
Null testing in no!
- Roofus
- Slippin' Jimmy
- Posts: 1804
- Joined: Sat Mar 26, 2016 4:03 am
- Calavera
- Fighting Mongooses
- Posts: 1718
- Joined: Sat Mar 26, 2016 2:41 am
Re: Testing in Null
Mind if I test some code?
Code: Select all
GD-ROM="Load,8,1 Segagen"
RUN "Smashpack.gdi loader"
SH-2 > 68000 call function SH-2 = 68000/Yamaha2612
Load search GD-ROM *.bin
Enable 68000/Yamaha2612 when *.bin loaded
32x=Null CD add-on=Null
Convert Maple to 6-button mode
Hold R-trigger = enable 3 button compatibility mode
20 goto 10
- Dr. Zoidberg
- Site Admin
- Posts: 23218
- Joined: Tue Feb 03, 2015 2:33 am
Re: Testing in Null
No coding in Null!
- Roofus
- Slippin' Jimmy
- Posts: 1804
- Joined: Sat Mar 26, 2016 4:03 am
Re: Testing in Null
Code: Select all
#include <iostream>
using namespace std;
int main () {
while(true) {
cout << "I am testing and coding in Null\n";
}
}
- Calavera
- Fighting Mongooses
- Posts: 1718
- Joined: Sat Mar 26, 2016 2:41 am
Re: Testing in Null
You can't stop me!
Code: Select all
1 REM DIMENSION DOTH STRTEMENT 3 DIM D<20,3>10 REM SPRINPUT PROGRAM 20 REM BY TIM KNIGHT 30 PRINT"IT : REM CLEAR SCREEN 35 REM INSTRUCTIONS 40 PRINTTAB<14>"SPRINPUT"30 PRINT PRINT" THIS PROGRAM WILL ALLOW YOU TO "60 PRINT"ENTER DATA STATEMENTS WITH EASE FOR"70 PR I NT "A SPRITE OF YOUR OWN. IT MAY BE VERY"80 PR I NT "HELPFUL FOR YOU TO USE THE 'SPRITE"90 PRINT"CODER PROGRAM' IN CONJUNCTION WITH THIS"100 PR I NT "PROGRAM TO MAKE THE CREATION OF YOUR"110 PRINT"SPRITES AND THEIR BATA STATEMENTS "120 PR I NT "SOMEWHAT EASIER. PLEASE BEGIN "130 PR I NT "ENTER I NO YOUR DATR STATEMENTS NOW'":PRINT 133 REM SET UP BORDER AND SCREEN COLOR135 POKE 53280,5-POKE 53281,6136 V«53248 ■ POKE V+34,3: REM BACKGROUND COLOR ttl137 POKE 53269,4:POKE 2042,13: REM ENABLE SPRITE138 REM ENTER ALL DATA140 FOR J= 0 TO 20:FOR I * 1 TO 3 150 PRINT"ENTER COLUMN";Ii". ROW";J 160 INPUT D165 REM MAKE SURE DATA IS VALID170 IF D<0 OR D>255 THEN PRINT"INVALID DATA I";GOTO 150 175 REM SET ARRAY VARIABLE EQUAL TO DATA 180 D<J,I)=D183 REM CRLCULRTE WHERE TO POKE SPRITE DRTR 185 POKE 831+<J*3)+I,D 190 NEXT:NEXT193 REM DISPLAY SPRITE HT (200,100)200 POKE 53252,200:POKE 33253,100
- Roofus
- Slippin' Jimmy
- Posts: 1804
- Joined: Sat Mar 26, 2016 4:03 am
Re: Testing in Null
Version 2.0!
Code: Select all
/*
* Title: butts.cpp
*
* Description: Butts
* Author: Eddie Yantis
* Date: 09/24/2019
* Purpose: Butts
*/
#include <iostream>
using namespace std;
int main () {
while(true) {
cout << "Butts\n";
}
}