The Emulation Thread

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Dr. Zoidberg
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Re: The Emulation Thread

Post by Dr. Zoidberg »


A few updates to the Dolphin Emulator Steam version DMCA story that broke from a few days ago that I wanted to update you on including an update from Nintendo. It turns out things were not as we initially thought.

Hawq
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Re: The Emulation Thread

Post by Hawq »

For the Amiga fans among us a new full WinUAE is here

WinUAE 5.0.0

4.10.x bugs fixed. Fully cycle-accurate unexpanded Amiga 500 emulation.

WinUAE 4.9.x/4.10.x bugs fixed

AGA-only sprite buffer overflow that can cause random side-effects.
CIA synchronize clock drift fixed.
Many GDI mode bugs fixed.
Integer scaling works correctly in Overscan+ and higher modes.
“Remove interlace artifacts” was unreliable and caused graphics corruption in accurate modes.
SCSI CD command READ TOC, format type 0 returned invalid data.
Serial port and inter-process serial port was unreliable in accurate modes.
VHPOSW/VPOSW mid-screen vertical and horizontal changes are now more accurately emulated. Smooth Copper / Up front demo specific hack is (finally!) not needed anymore and was removed.
Multiple chipset emulation (bitplanes, sprites, blitter) bug fixes.

Older bugs fixed

A600 non-expanded Quickstart incorrectly had RTC enabled.
D3D11 mode scanlines/masks are not affected by scaling anymore.
Fixed possible crash in floppy emulation and when exiting GUI.
Inserting supported non-Amiga formatted disk image (for example PC DOS formatted disk image) in standard Amiga 3.5″ DD drive was rejected, drive compatibility check didn’t accept standard 3.5″ DD drive. Image was accepted if drive was 3.5″ HD drive.
Mounting executable as HD floppy image created broken disk structure if file was larger than 1329664 bytes.
Notification icon -> Floppy drives: DF1, DF2 and DF3 selected image from DF0:
On the fly switch from AGA to OCS/ECS and then back didn’t always restore original AGA background color.
Picasso IV flash ROM emulation support.
Prometheus PCI bridge PCI config space byte wide access endian swap fix.
ROM rescan in ini mode didn’t clear previously detected ROMs.
uaegfx and hardware emulated RTG board and emulation window smaller than RTG resolution: part of right or bottom of display was clipped.

New features/updates: UI

Added new KS ROMs to ROM scanner.
Added Disable keyboard and Disable game controllers when mouse not captured options to Pri & Extensions panel.
Added custom data path configuration to Paths panel. Data path = default path where config files, logs, statefiles etc are loaded and saved.
Bring GUI window on top if emulation window gets left mouse button double click or F12 (or configured GUI key) key press and GUI is open. Close GUI if ESC is pressed when GUI is open and emulation window has focus.
FloppyBridge write protection status in GUI is now mirroring real drive floppy protection status.
Hardware info panel shows complete memory map when emulation has been started.

New features/updates: emulation

1.5M Chip RAM size is now supported in all configurations. (Except if JIT is enabled)
Added screen rotation support, to fully support Fast Draw Showdown (American Laser games) game that had 90 degree rotated display. D3D 9 and D3D 11 modes only.
ECS Denise superhires sprite accurate color selection emulation (“scrambled” odd/even palette access).
Keyboard reset handling changed, now system is kept in reset as long as keys are kept pressed.
Programmed native display mode support improved, automatic aspect ratio correction improved.
RTG hardware sprite (mouse cursor) is now properly clipped when near edges of screen.
“Reset warp mode” implemented. Start emulation in warp mode, automatically switches off when running program or KS ROM shows something on screen.
Serial port now have separate options to enable/disable handshake/status pin emulation (RTS/CTS/DTR/DTE/CD) and Ring Indicator.
uaegfx RTG P96Prefs support.
Striker Manager and Multi-Player Soccer Manager dongle emulation.
Statefile complete blitter state save/restore is now fully supported in cycle-accurate modes. Previously blitter was force-finished before saving state.
Ultra extreme overscan mode now includes blanking regions, HV sync and Composite sync regions drawn using grid pattern.

Possible Breaking change: default keyboard layout changed

Key left of backspace (key that does not exist in PC keyboards) is now mapped to F11 and key between zero and above key is now mapped to key in same physical location as key in Amiga keyboard. Input panel has checkbox that swaps these two keys.
Key above shift and left of enter is now mapped to same physical location as key in Amiga keyboard.
Strange German-only keymap special #-key mapping removed.

And more!
https://www.winuae.net/

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Dr. Zoidberg
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Re: The Emulation Thread

Post by Dr. Zoidberg »


RPCS3 is a PlayStation 3 emulator for Windows, Linux and Mac. In this episode we take a look at the V0.0.28 update, its advancements this emulator has seen in the past year with some seriously impressive results.

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pixel
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Re: The Emulation Thread

Post by pixel »

So maybe I don't need to buy that PS3 I've telling myself I needed to buy for the past 13 years

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ian
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Re: The Emulation Thread

Post by ian »

pixel wrote: Mon Jun 05, 2023 11:48 pm So maybe I don't need to buy that PS3 I've telling myself I needed to buy for the past 13 years
But the PS3 is the cheapest of cheap used consoles. It's not old enough to be cool, and not new enough to be expensive.. the most expensive game on the system is like $50 AUD. and you could probably pick up the console and every single game in one hit for $100 USD.

when owning the real thing is so cheap and easy to find and easy to use, I wonder why anyone would bother with the time to set up emulation at all.
In another 10 years when all the Bluray drives have given out and the boards cook themselves to death, emulation will make total sense, but for now you could probably find some PS3 SLIMS in an ewaste pile near you.
If I should Die Hard Arcade before I Alan Wake.
PREY the Lords of Lore my Soul Calibur to Take
-Two Interactive.

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pixel
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Re: The Emulation Thread

Post by pixel »

But no the bluray drive is the justification I'm using to buy a PS5!

Good points all around, I still should get one to match my small Xbox 360 collection. It feels like the last console generation I was involved in.

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Dr. Zoidberg
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Re: The Emulation Thread

Post by Dr. Zoidberg »

PS5 bluray plays 4k discs, so having both is worthwhile.

As for PS3 emulation, higher resolution and better framerates is why people like it.

I'll just stick to playing with the $5 PS3 I got from the recycle shop for now, though.

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