PC Games General Thread
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Re: PC Games General Thread
Quake 2 Remastered appears to be on the way
Back in 2021 during QuakeCon, a remastered version of the original Quake launched for all modern platforms. Now two years on, it looks like Bethesda is looking to do the same thing with Quake 2.
As reported by Gematsu, South Korea's Game Rating and Administration Committee has rated Quake 2 Remastered. This is the same ratings board that tipped us off to the existence of Quake Remastered a couple of months early in 2021.
If history is indeed repeating itself, then we'll see Quake 2 Remastered officially announced at QuakeCon in August. This year, QuakeCon will finally be an in-person event once again, after three straight years of digital events due to the effects of the pandemic.
Quake 2 Remastered will offer 4K resolution and widescreen support, improved lighting and anti-aliasing, as well as other graphical tweaks. Like the original, we expect that Quake 2 Remastered will release for all platforms.
KitGuru Says: Recently, Machine Games has been rumoured to be working on an unannounced project. Given the company's involvement with 2021's Quake Remastered, chances are the company is also involved here.
source lets face it, it'll probably end up on everything but PC first
Back in 2021 during QuakeCon, a remastered version of the original Quake launched for all modern platforms. Now two years on, it looks like Bethesda is looking to do the same thing with Quake 2.
As reported by Gematsu, South Korea's Game Rating and Administration Committee has rated Quake 2 Remastered. This is the same ratings board that tipped us off to the existence of Quake Remastered a couple of months early in 2021.
If history is indeed repeating itself, then we'll see Quake 2 Remastered officially announced at QuakeCon in August. This year, QuakeCon will finally be an in-person event once again, after three straight years of digital events due to the effects of the pandemic.
Quake 2 Remastered will offer 4K resolution and widescreen support, improved lighting and anti-aliasing, as well as other graphical tweaks. Like the original, we expect that Quake 2 Remastered will release for all platforms.
KitGuru Says: Recently, Machine Games has been rumoured to be working on an unannounced project. Given the company's involvement with 2021's Quake Remastered, chances are the company is also involved here.
source lets face it, it'll probably end up on everything but PC first
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Re: PC Games General Thread
Valve is reportedly banning games featuring AI generated content
Unless developers can prove they own the rights for the assets used to train the algorithms
Valve has reportedly started banning Steam games featuring AI-created art assets, unless developers can prove they have rights to the IP used in the data set that trained the AI to create them.
In a Reddit post spotted by games industry veteran Simon Carless, a developer recounted submitting an early version of a game to Steam with a few "fairly obviously AI generated" assets which they said they planned to improve by hand in a later build.
In response, they were told the game could not be approved unless the developer could prove to Valve that they owned all the necessary rights.
"After reviewing, we have identified intellectual property in [Game Name Here] which appears to belongs to one or more third parties," Valve said. "In particular, [Game Name Here] contains art assets generated by artificial intelligence that appears to be relying on copyrighted material owned by third parties.
"As the legal ownership of such AI-generated art is unclear, we cannot ship your game while it contains these AI-generated assets, unless you can affirmatively confirm that you own the rights to all of the IP used in the data set that trained the AI to create the assets in your game."
Valve said it was failing the build and would give the developer a single opportunity to remove all content they didn't own the rights to before resubmitting it.
The developer said they then improved the assets in question by hand "so there were no longer any obvious signs of AI", but after resubmitting the game it was again rejected.
"We cannot ship games for which the developer does not have all of the necessary rights," Valve said. "At this time, we are declining to distribute your game since it's unclear if the underlying AI tech used to create the assets has sufficient rights to the training data."

Like professionals in other creative fields, an increasing number of developers are using AI to help create their games. But the rapid uptake of generative AI tools trained on human-made art scraped from the web has raised copyright issues that didn't previously exist.
While it remains a grey area in much of the world, with governments, artists and companies deliberating how best to move forward, Japan recently declared that using datasets for training AI models doesn't violate copyright law. As reported by Decrypt, the decision means that model trainers can use publicly available data without having to secure permission from the data owners.
The Steam developer said they were confused by Valve's decision to reject their game, especially given the availability of some titles on the PC marketplace which clearly use AI generated assets.
One such title is This Girl Does Not Exist (pictured above), which was released last September by Cute Pen Games, which bills it as "the first game of its kind" due to its complete reliance on AI. "Everything you will see here, including art, story, characters, and even voice-over, was generated by machine learning AI," reads the product description.
"So it seems like Valve doesn't really have a standard approach to AI generated games yet, and I've seen several games up that even explicitly mention the use of AI," the developer said.
"But at the moment at least, they seem wary, and not willing to publish AI generated content, so I guess for any other devs on here, be wary of that."
VGC has contacted Valve to request more information about its policies on Steam games featuring AI generated content.
Source: VGC
Unless developers can prove they own the rights for the assets used to train the algorithms
Valve has reportedly started banning Steam games featuring AI-created art assets, unless developers can prove they have rights to the IP used in the data set that trained the AI to create them.
In a Reddit post spotted by games industry veteran Simon Carless, a developer recounted submitting an early version of a game to Steam with a few "fairly obviously AI generated" assets which they said they planned to improve by hand in a later build.
In response, they were told the game could not be approved unless the developer could prove to Valve that they owned all the necessary rights.
"After reviewing, we have identified intellectual property in [Game Name Here] which appears to belongs to one or more third parties," Valve said. "In particular, [Game Name Here] contains art assets generated by artificial intelligence that appears to be relying on copyrighted material owned by third parties.
"As the legal ownership of such AI-generated art is unclear, we cannot ship your game while it contains these AI-generated assets, unless you can affirmatively confirm that you own the rights to all of the IP used in the data set that trained the AI to create the assets in your game."
Valve said it was failing the build and would give the developer a single opportunity to remove all content they didn't own the rights to before resubmitting it.
The developer said they then improved the assets in question by hand "so there were no longer any obvious signs of AI", but after resubmitting the game it was again rejected.
"We cannot ship games for which the developer does not have all of the necessary rights," Valve said. "At this time, we are declining to distribute your game since it's unclear if the underlying AI tech used to create the assets has sufficient rights to the training data."

Like professionals in other creative fields, an increasing number of developers are using AI to help create their games. But the rapid uptake of generative AI tools trained on human-made art scraped from the web has raised copyright issues that didn't previously exist.
While it remains a grey area in much of the world, with governments, artists and companies deliberating how best to move forward, Japan recently declared that using datasets for training AI models doesn't violate copyright law. As reported by Decrypt, the decision means that model trainers can use publicly available data without having to secure permission from the data owners.
The Steam developer said they were confused by Valve's decision to reject their game, especially given the availability of some titles on the PC marketplace which clearly use AI generated assets.
One such title is This Girl Does Not Exist (pictured above), which was released last September by Cute Pen Games, which bills it as "the first game of its kind" due to its complete reliance on AI. "Everything you will see here, including art, story, characters, and even voice-over, was generated by machine learning AI," reads the product description.
"So it seems like Valve doesn't really have a standard approach to AI generated games yet, and I've seen several games up that even explicitly mention the use of AI," the developer said.
"But at the moment at least, they seem wary, and not willing to publish AI generated content, so I guess for any other devs on here, be wary of that."
VGC has contacted Valve to request more information about its policies on Steam games featuring AI generated content.
Source: VGC
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Re: PC Games General Thread
Team17 to Publish WWI Survival Horror Game 'Conscript', Aiming for 2024 Release

Things are still humming along for solo indie developer Catchweight Studio and their upcoming WWI survival horror game Conscript. Only now, Conscript has received a big boost thanks to Team17, who has announced a publishing deal for the title, along with a tentative 2024 release date.
"Catchweight Studio is really just me," says Jordan Mochi, founder of Catchweight Studio. "So, after six years of development, I'm glad to have backup from the experienced people at Team17. Conscript emerged from my own love of history and my love of survival horror. I've long dreamed of making games and of creating stories for people to play. Over the last six years, I've been happy to see a community of players grow around Conscript, and I'm looking forward to working with Team17 to launch the game for the community and players around the world in 2024."
Conscript will be at this year's Gamescom with a demo, though if you can't make it, you can always check out the demo on the game's Steam page.
Set in 1916 during The Great War, and tells the tale of a lone French soldier named André, who is looking for his brother Pierre – missing-in-action during The Battle of Verdun. In the midst of the trenches of the Great War. You must navigate the mazelike trenches, scavenge for supplies and solve complex puzzles – all the while fighting for your survival.
Source: Bloody Disgusting

Things are still humming along for solo indie developer Catchweight Studio and their upcoming WWI survival horror game Conscript. Only now, Conscript has received a big boost thanks to Team17, who has announced a publishing deal for the title, along with a tentative 2024 release date.
"Catchweight Studio is really just me," says Jordan Mochi, founder of Catchweight Studio. "So, after six years of development, I'm glad to have backup from the experienced people at Team17. Conscript emerged from my own love of history and my love of survival horror. I've long dreamed of making games and of creating stories for people to play. Over the last six years, I've been happy to see a community of players grow around Conscript, and I'm looking forward to working with Team17 to launch the game for the community and players around the world in 2024."
Conscript will be at this year's Gamescom with a demo, though if you can't make it, you can always check out the demo on the game's Steam page.
Set in 1916 during The Great War, and tells the tale of a lone French soldier named André, who is looking for his brother Pierre – missing-in-action during The Battle of Verdun. In the midst of the trenches of the Great War. You must navigate the mazelike trenches, scavenge for supplies and solve complex puzzles – all the while fighting for your survival.
Source: Bloody Disgusting
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Re: PC Games General Thread
for the one or people out there that may not have tried it yet I guess, the source version is also on sale at -90% 85p here & HL 2 at -90% 85p, though I expect everyone & their dog to have at ,east the basic versions by now. Why make the first one free you ask, well its Half-Life’s 25th Anniversary apparantly