The Elder Scrolls thread
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Re: The Elder Scrolls 5: Skyrim Special Edition Trailer
This looks great and all, but I pretty much had all these features with mods anyway. Still, if I ever go back to Skyrim, I'll probably pick up this version (though after 250 hours, I doubt I'll be going back anytime soon).
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Re: The Elder Scrolls 5: Skyrim Special Edition Trailer
I'll get it for the PS4. I've got it for the 360 and enjoyed it but didn't put that much time into it.
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Re: The Elder Scrolls 5: Skyrim Special Edition Trailer
They just announced its a free upgrade to owners of the PC Skyrim Legendary edition. Definitely happy about that.
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Re: The Elder Scrolls 5: Skyrim Special Edition Trailer
Skyrim Remaster Will Work With Basically All Old Mods
Bethesda confirms today that old mods won't be rendered unusable by the update to Skyrim.
Bethesda announced a remaster of Skyrim at E3 2016 for PC, PS4, and Xbox One, and revealed how it's been updated and improved upon from the original. But many people have wondered what this remaster will mean for the PC version of the game, which can already undergo significant improvements with mods. Specifically, there has been concern that this version will break mod compatibility. Bethesda's VP of marketing, Pete Hines, recently put to rest any worry that old PC mods will be left behind.
On Twitter, Hines explained that the remaster on PC will still work with older mods for the original game. When asked, he replied, "Basically, yes," suggesting that while certain mods might not be compatible, in general it won't be a problem.
In addition, Hines also clarified what this remaster will entail exactly on PC--since, after all, it can already be overhauled with mods. He relayed from game director Todd Howard that the PC version will be 64-bit, saves will transfer from the original game, and it'll have a separate mod creation kit. As a result of it being 64-bit, mods that use Skyrim's 32-bit Script Extender will have to be tweaked to run on a new 64-bit version of the extender.
The Elder Scrolls V: Skyrim Special Edition launches on October 28 for PS4, Xbox One, and PC. It'll support mods on console, too, although these will have similar copyright and nudity restrictions as Fallout 4 mods on console.
Source: Gamespot
Bethesda confirms today that old mods won't be rendered unusable by the update to Skyrim.
Bethesda announced a remaster of Skyrim at E3 2016 for PC, PS4, and Xbox One, and revealed how it's been updated and improved upon from the original. But many people have wondered what this remaster will mean for the PC version of the game, which can already undergo significant improvements with mods. Specifically, there has been concern that this version will break mod compatibility. Bethesda's VP of marketing, Pete Hines, recently put to rest any worry that old PC mods will be left behind.
On Twitter, Hines explained that the remaster on PC will still work with older mods for the original game. When asked, he replied, "Basically, yes," suggesting that while certain mods might not be compatible, in general it won't be a problem.
In addition, Hines also clarified what this remaster will entail exactly on PC--since, after all, it can already be overhauled with mods. He relayed from game director Todd Howard that the PC version will be 64-bit, saves will transfer from the original game, and it'll have a separate mod creation kit. As a result of it being 64-bit, mods that use Skyrim's 32-bit Script Extender will have to be tweaked to run on a new 64-bit version of the extender.
The Elder Scrolls V: Skyrim Special Edition launches on October 28 for PS4, Xbox One, and PC. It'll support mods on console, too, although these will have similar copyright and nudity restrictions as Fallout 4 mods on console.
Source: Gamespot
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Re: The Elder Scrolls thread
Todd Howard has said that TES VI and Starfield won't be appearing at E3.
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Re: The Elder Scrolls thread
Apparently The Elder Scrolls: Blades isn't very good.
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Re: The Elder Scrolls thread
OpenMW is a modern, free, and open-source game engine created by the OpenMW team. It runs natively on Windows, Linux, and macOS. In a first step, we want OpenMW to be a fully functional replacement of the original engine used for Bethesda's popular RPG "The Elder Scrolls III: Morrowind". After that, we are free to de-hardcode any of the game mechanics in order to enhance the modding capabilities far beyond what was possible in the original engine. OpenMW also has its own construction set, OpenMW-CS, which will eventually allow developers to create their own games in the OpenMW engine.
--- Please note that one must own the original game files to play Morrowind in OpenMW! ---
http://openmw.org
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