The Emulation Thread
- Dr. Zoidberg
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The Emulation Thread
A HD Mode 7 mod for bsnes v107.1 beta 1 has been released. Looks smooth.
- melancholy
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Re: The Emulation Thread
Neat, a mod that makes older SNES games look like modern indie games.
- melancholy
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Re: The Emulation Thread
That video was incredibly misleading. Not only did he get a better laptop than most people would get for that price, but he also added some better hardware as well. I mean, the frontend tutorial is useful but nobody should expect to only drop $50 and get that kind of performance.
- Dr. Zoidberg
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Re: The Emulation Thread
The title is misleading but you don't have to add the extra stuff. A regular HDD and 4GB RAM would be fine. The APU in it isn't that great, the i5-3320m in my laptop is better and that's from 2012.
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Re: The Emulation Thread
Game & Watch Zelda will be playable in MAME 0.209
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- melancholy
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Re: The Emulation Thread
I saw that earlier. Games like Mario don’t really benefit from a wider view, but Link’s Awakening would be a lot easier to navigate.
- ian
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Re: The Emulation Thread
Better than the other way around I guess?melancholy wrote: ↑Tue Apr 16, 2019 9:39 pm Neat, a mod that makes older SNES games look like modern indie games.
If I should Die Hard Arcade before I Alan Wake.
PREY the Lords of Lore my Soul Calibur to Take-Two Interactive.
PREY the Lords of Lore my Soul Calibur to Take-Two Interactive.
- Dr. Zoidberg
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Re: The Emulation Thread
BSNES-HD beta 5 is out.
New features:
1
Widescreen for non-Mode 7 backgrounds. Results of course vary between games and even scenes.
To avoid HUDs repeating and other unwanted effects I have added settings to disable widescreen for the separate background layers and even just the top or bottom of a layer.
The default is always "on" for all 4. Sample values for some games are:
"F-Zero": BG3: "off"
"HyperZone": BG2: ">80"
2
Sprites that are partially inside the non-widescreen area are now drawn entirely when possible.
The new "unsafe sprites" settings allow sprites to enter widescreen areas further if the game keeps updating them. This will however cause significant artifacts in many games. If ROM-hackers want to discuss optimizing games for this, feel free to contact me.
3
more widescreen aspect ratios (16:10, 21:9, ...)
Known issues:
- Setting very high scale factors and a widescreen AR at the same time causes the emulator to terminate. The solution would be increasing the size of the arrays that store the pixels. That, however, causes lower frame rates at any settings. So I won't fix this, until I can do so without impacting performance for everyone. My lack of C++ experience makes this difficult. Maybe someone can help me out here.
- (edit) The logo intro of Donkey Kong Country crashes in widescreen.
- (edit) hi-res backgrounds also cause crashes in widescreen
Coming next:
Auto detection for perspective correction. I know I wanted to that first,
Code: Select all
http://s000.tinyupload.com/index.php?file_id=76484668394989134799
New features:
1
Widescreen for non-Mode 7 backgrounds. Results of course vary between games and even scenes.
To avoid HUDs repeating and other unwanted effects I have added settings to disable widescreen for the separate background layers and even just the top or bottom of a layer.
The default is always "on" for all 4. Sample values for some games are:
"F-Zero": BG3: "off"
"HyperZone": BG2: ">80"
2
Sprites that are partially inside the non-widescreen area are now drawn entirely when possible.
The new "unsafe sprites" settings allow sprites to enter widescreen areas further if the game keeps updating them. This will however cause significant artifacts in many games. If ROM-hackers want to discuss optimizing games for this, feel free to contact me.
3
more widescreen aspect ratios (16:10, 21:9, ...)
Known issues:
- Setting very high scale factors and a widescreen AR at the same time causes the emulator to terminate. The solution would be increasing the size of the arrays that store the pixels. That, however, causes lower frame rates at any settings. So I won't fix this, until I can do so without impacting performance for everyone. My lack of C++ experience makes this difficult. Maybe someone can help me out here.
- (edit) The logo intro of Donkey Kong Country crashes in widescreen.
- (edit) hi-res backgrounds also cause crashes in widescreen
Coming next:
Auto detection for perspective correction. I know I wanted to that first,
- Dr. Zoidberg
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Re: The Emulation Thread
From what I understand fba creator took a sum and gave the code to Koch Media to get used for Capcom mini arcades, without consulting the other members.
- pixel
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Re: The Emulation Thread
What an assholeDr. Zoidberg wrote: ↑Fri May 24, 2019 4:33 pmFrom what I understand fba creator took a sum and gave the code to Koch Media to get used for Capcom mini arcades, without consulting the other members.
- Calavera
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Re: The Emulation Thread
A working Switch emulator already, very interesting! I'm probably not going to mess with it now though. Although most new games run just fine on my old i5-3570k and an R9 290X I doubt it would be enough to run this. I really need to upgrade my PC, I've only one problem.... MONEY!