Daytona USA Online Netplay

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Skynet
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Daytona USA Online Netplay

Post by Skynet » Sat May 08, 2021 12:18 pm

Has anyone ever setup a game of Daytona online via emulation? I don't want to play on 360 or PS3, although I do own it on 360, not everyone else does.

I've been looking for a good solution so a bunch of us can play Daytona using emulation online. We've had some success with Model 2 online play, although the cars did jitter around a little bit. Unfortunately for whatever reason 1 of us just couldn't get in, probably a port forwarding issue.

PS3 emulation is a bit off as textures flicker like crazy and I haven't quite figured out how to do netplay via emulation. I see someone else connect to the lobby, but the game never starts and just says waiting for others to join.

Haven't tried 360 emulation, I don't even know if there's a 360 emulator out there that will allow something like Xlink Kai to work.

I thought I'd try Dreamcast and I can play games of Quake 3 using Flycast, Daytona just seems to hang when connecting online. If I try to access the homepage from the Daytona menu, Flycast crashes completely.

Just wondering if anyone has given this a go and what got you success?

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Dr. Zoidberg
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Re: Daytona USA Online Netplay

Post by Dr. Zoidberg » Sat May 08, 2021 1:09 pm

I haven't.

Had a look around, but all the info is either about Model 2 or PS3.

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Skynet
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Re: Daytona USA Online Netplay

Post by Skynet » Sat May 08, 2021 1:19 pm

Dr. Zoidberg wrote:
Sat May 08, 2021 1:09 pm
I haven't.

Had a look around, but all the info is either about Model 2 or PS3.
Yeah that's about as far as I got. Shame, really. I might look more into Model 2 then, see if we can iron out the bugs we had, but I suspect with what we had it's as good as it's going to be

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melancholy
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Re: Daytona USA Online Netplay

Post by melancholy » Sat May 08, 2021 2:44 pm

Dude, if you figure it out, I’d be down for some Daytona.

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Skynet
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Re: Daytona USA Online Netplay

Post by Skynet » Sat May 08, 2021 2:51 pm

So Model 2 works in token ring configuration. That does work, so long as you and everyone else sets up the token ring correctly. Model 2 doesn't look amazing, compared to PS3/360 but it'd feel more authentic to the arcade.

What I've been trying for PS3 is this. http://www.mediafire.com/file/0k04gusjq ... 2.zip/file This build runs Daytona perfectly, just make sure you set fps limit to 60. For the life of me I cannot figure out how to get networking to work on it. If I can figure out networking on this build, this would be the one to use.

Using the latest stable RPCS3 I can somewhat get netplay working. I successfully created a lobby and saw a mate join it. We couldn't get the game to ever start. Maybe my vpn was interfering, I dunno. I'll try it again without VPN at some point. The problem is Daytona doesn't emulate properly on the stable RPCS3, hence the custom one in the mediafire link.

If I can just figure out how to get either the custom one online, or the stable build to work properly I'll be set for PS3.

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Skynet
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Re: Daytona USA Online Netplay

Post by Skynet » Sun May 09, 2021 2:57 pm

After hours of testing and searching, I've basically come up with the following:

Model 2 Emulator - Appears to work fine, so long as you know how to setup token ring configuration. Other cars (CPU and other players) seem a tad jittery. Previously tested both Daytona and Sega Rally on LAN and via Internet. Setting the fullscreen resolution to 1080p and 'FilterTilemaps=1' makes it look less garbage at full screen

Dreamcast - Daytona not currently supported for online play anymore. See https://dreamcastlive.net/games/

360 - Not familiar with any 360 emulator that has any form of network support, hopefully Xenia supports Xlink or similar in the future, if it doesn't already

PS3 - Everything looked like it should work. I have managed to get multiple players in an online lobby multiple times. The game never starts and keeps showing "Waiting for players" even if the lobby appears full. Unsure if this is currently playable online, couldn't find any definitive answer anywhere

PC - There may be a version on PC that supports networking but I didn't see it any of the versions I tried

OrangeRibbon
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Re: Daytona USA Online Netplay

Post by OrangeRibbon » Sun May 09, 2021 10:36 pm

what about arcade and some net play?

https://kaillerareborn.github.io/

I read it isn't the most secure, so it is best hosted on a VM, but it might be worth looking into.

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Skynet
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Re: Daytona USA Online Netplay

Post by Skynet » Mon May 10, 2021 6:43 pm

Emulators
Atari800Win PLus (Atari 8bit systems)
CCS64 (Commodore 64)
ePSXe (Sony PlayStation)
Gens (Sega Megadrive / Genesis)
MAME32++ (Arcades, Neo·Geo)
Meisei (Microsoft MSX)
Mupen64++ (Nintendo 64)
Nestopia (Nintendo Entertainment System - NES)
Nostalgia (Mattel Intellivision)
Project64k (Nintendo 64)
Snes9k (Super Nintendo Entertainment System - SNES)
WinUAE-Kaillera (Commodore Amiga)

From what I can tell, Model2 doesn't work all that flash on Mame and your best bet is the standalone Model2 emulator

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