The Fighting Game Thread

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Dr. Zoidberg
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Re: The Fighting Game Thread

Post by Dr. Zoidberg » Wed Jul 29, 2020 3:22 pm


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Re: The Fighting Game Thread

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Re: The Fighting Game Thread

Post by Dr. Zoidberg » Fri Dec 04, 2020 2:43 am


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Re: The Fighting Game Thread

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Re: The Fighting Game Thread

Post by Dr. Zoidberg » Sun Feb 07, 2021 12:28 pm


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melancholy
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Re: The Fighting Game Thread

Post by melancholy » Sun Feb 07, 2021 3:03 pm

I think I, like many people, chose Blanka on the original just because I had no idea what I was doing but could shock people just by mashing the punch button.

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Re: The Fighting Game Thread

Post by OrangeRibbon » Tue Feb 09, 2021 10:43 am

melancholy wrote:
Sun Feb 07, 2021 3:03 pm
I think I, like many people, chose Blanka on the original just because I had no idea what I was doing but could shock people just by mashing the punch button.
Or if you like kicking you pick Chun-li

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Re: The Fighting Game Thread

Post by Dr. Zoidberg » Thu Feb 11, 2021 6:44 pm


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Re: The Fighting Game Thread

Post by pixel » Fri May 28, 2021 12:01 am




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Re: The Fighting Game Thread

Post by pixel » Fri May 28, 2021 2:44 am


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Re: The Fighting Game Thread

Post by melancholy » Fri May 28, 2021 3:37 am

Oh hell yes, I will be downloading that for sure.

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Re: The Fighting Game Thread

Post by pixel » Tue Jun 08, 2021 4:12 am


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Re: The Fighting Game Thread

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Re: The Fighting Game Thread

Post by pixel » Sun Aug 08, 2021 3:28 am

:heart: Hook it to my veins!

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Re: The Fighting Game Thread

Post by Dr. Zoidberg » Sun Aug 08, 2021 11:21 am

It does look cool.

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Re: The Fighting Game Thread

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Re: The Fighting Game Thread

Post by Dr. Zoidberg » Sat Aug 28, 2021 11:54 pm

SNK Joins exA-Arcadia As An Official Partner; 1st Game To Be Samurai Shodown V Perfect

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SNK is one of those names that, if you’re into arcade gaming at all, is instantly familiar to you. The company built their reputation in the West primarily through their NEO GEO MVS platform, but like many major players, recent years have seen them focus mostly on home consoles with a Japanese arcade release here and there.

To regular readers of this blog, then you already know that exA-Arcadia has taken up their mantle, providing games on cartridges on a multi-game system and making it available worldwide, no revenue share strings attached. They recently made their big North American debut at Amusement Expo 2021, where they made a very strong splash. Now, they are looking to build on that momentum with the announcement that you read in the headline – SNK is joining forces with exA-Arcadia as one of their official partners.

This makes for the biggest partner name that will be developing content for the EXA platform to date, bringing their efforts full circle as brand new SNK games will grace US & EU arcades once again. As some of you might recall, the connection goes deeper than that, as Paul Jacobs, ex-SNK USA boss in the first half of the 90’s, is currently the VP of sales for exA in North America. As a note, this announcement was supposed to have gone live at Amusement Expo, but certain delays took place as SNK has been going through some pretty big changes lately, so things weren’t ready to announce until today.

The first title that they are doing is ironically the “very last” game designed for the NEO GEO MVS – Samurai Shodown V Perfect. This was originally intended to launch on the MVS back in the day, but it was canned and almost forgotten by time, until an interview with Kouji Takaya uncovered an existing copy. That game was finished up and brought to consoles as a part of the Samurai Shodown Neo Geo Collection that was released in the summer of 2020. Now, it will finally be able to come back home to arcades.

From the announcement page:
SAMURAI SHODOWN V PERFECT represents the ultimate culmination of the original 2D fighting series: 28 playable characters including every boss from previous installments, Overkill techniques, and other new game system and balance changes added between SAMURAI SHODOWN V and V SPECIAL. There’s also further fine tuning and improvements in conjunction with a fleshed-out story for each character to make for a polished game in both single and versus play modes.

More details will be available closer to launch, please follow us on Twitter for the latest news on this and more!
One of those details that you can expect to find is a 4K resolution enhancement, which fits with the official dedicated cabinet release, although anyone running a kit on an older 1080p or 720p monitor will be fine too. Here’s a teaser trailer:



This is just the first of the games that will be headed to the exA with the SNK name, and it’s important to note – this and the other SNK releases to exA will be available worldwide, not just in Japan. Adding a high-profile name like this one to the roster will also mean a wider spread of the hardware out there.

What do you think about this announcement? What SNK games do you want to see released on the exA? King of Fighters? Metal Slug? Crossed Swords?

Source: Arcade Heroes

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Re: The Fighting Game Thread

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Re: The Fighting Game Thread

Post by Dr. Zoidberg » Fri Oct 29, 2021 9:28 pm

Neo Geo fighting game Rage of the Dragons coming to PS4, Xbox One, and Switch

Ported by QUByte Interactive.

QUByte Interactive will re-release 2002-released fighting game Rage of the Dragons for PlayStation 4, Xbox One, and Switch, the developer announced.

Rage of the Dragons first launched for arcade and Neo Geo in September 2002. It was developed by BrezzaSoft, Noise Factory, and Evoga Entertainment.

Here is an overview of the game, via QUByte Interactive:
Rage of the Dragons is a 2002 tag team head-to-head fighting game released for the Neo Geo, in which the player takes control of two characters and can switch between one or the other during gameplay.
The character who is not being controlled will slowly recover part of his or her energy while the other is fighting. The player can perform special combos in which both characters attack an opponent at the same time for added damage.
An auxiliary meter located at the bottom of the screen that slowly fills up when an attack connects with an opponent. When the meter is full, special moves can be performed (Ex: Counter Attacks, Super Moves, etc.).
Watch the announcement trailer below.



Source: Gematsu

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Re: The Fighting Game Thread

Post by Dr. Zoidberg » Tue Nov 30, 2021 9:10 pm

Eyeballistic will repitch Mortal Kombat Trilogy HD Remakes to Warner Bros + New Exclusive Screenshots

In 2018, we shared some details and screenshots from the cancelled HD remakes of the first three classic Mortal Kombat games. And, from the looks of it, Eyeballistic will repitch this project to Warner Bros. Furthermore, the team revealed some brand new screenshots that you can find below.

In order to spark some interest, Eyeballistic has launched a petition. The team hopes that if enough players sign it up, it will “force” Warner Bros to green-light the HD project.

These new HD remakes for all three Mortal Kombat games will be using Unreal Engine 5. The team will recreate in 3D all characters and stages. Do note that the goal is to remake the first three games, and not Mortal Kombat Trilogy.

As Eyeballistic stated:
“We’re planning to painstakingly recreate every detail of every stage and character in glorious 3D. Of course every fatality, brutality, friendship and animality will be there too. The characters and stages will get a face lift to 4K resolution and 60 frames per second gameplay action through the power of Unreal Engine 5. We’ll even remake all of the music by giving it a modern cinematic sound that incorporates real instruments.”
Lastly, you can go ahead and download the prototype version of the Mortal Kombat HD Remake. This is a really old version (that uses Unity Engine) and, obviously, does not represent the quality of the final product.

Eyeballistic has provided us with the following exclusive screenshots. These screenshots showcase some of the characters, as well as some of the stages. They also compare the original sprites of Cyrax and Sub-Zero with their new 3D models.

Enjoy!

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Source: DSOG

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